Looks like the game feel of Super Crate Box is an important part of the experience and an important talking point. The 3 enemies and their speed upgrades create just enough contrary motion that layers together nicely to create varied challenges.Nice sound effects and unique feel created by screen shaking and other visual effects. excellently tuned weapons with an excellent coverage of the design space.Either way, I feel that something should be tweaked. Or my difficulty in understanding the interactions could be due to the way the hitboxes are designed. And because the game doesn’t pause (even slightly) when you die (like in Super Mario Bros or DKCR ), sometimes the exact cause of your death is mysterious. Other times I survived without being able to see how. Sometimes I thought that I dodged an enemy, but I died. …because of the high game speed, it’s more difficult to judge the hitboxes and other interactions in the game.Key words are bolded and Vlambeer terms are added in brackets where appropriate: Richard says: back in 2010, I wrote a blog post on Super Crate Box on Critical-Gaming. Strafing in Luftrausers happens due to the inertial systems when the nose goes one way and the tail the other.Strafing in Nuclear Throne is possible because the aiming is independent of a character’s movement.Strafing in the only MOVE mechanic in Serious Sam as the player characters are always running on their heels up and down the right side of the screen.The three games with strafing achieve it in three different ways.The random explosions come from firing into a large mob of enemies and hitting the “bomb” guy. Serious Sam is the only game with “random” explosions.The three avatar-based shooting games scored higher.Keeping the soundscape in a higher register makes Luftrausers sound more like old arcade games. Luftrausers does not feature a heavy bass component.Also, there is no random player bullet spread. To match the style of shmups, the bullets travel the slowest compared to the other Vlambeer games.With the most complex movement out of all the games, Luftrausers is about balancing moving with dodging and aiming.Luftrausers embraces common tropes of flying combat games, which weakens its score.Whether from thematic setting or bits of story, a little meaning goes a long way. Perhaps this is a lesson they picked up as they continued to create games. The element of “meaning” is in every Vlambeer game but the first two.Nuclear Throne is the only game with 3 distinct levels of permanence: bodies, bullet casings, and level destruction.Likewise, they want their gunshots to not affect their positioning. Most players want to push ahead when they get hurt like in Mario, rather than worry about how they will be pushed back like in Mega Man. In general, player knockback makes platforming gameplay more difficult. Player Knockback is only in Vlambeer’s first game Super Crate Box.Just look at what Death Note does to the action of writing down names on a piece of paper. However, with a little creativity “gun based” elements of game feel can be applied to just about any action. Some games seem to start off not even being able to to achieve a perfect Vlambeer Scale score. Not every game has guns to fire to create camera kick or recoil. It’s also the highest game of all the games we’ve scored! Nuclear Throne The highest scored Vlambeer title with a 28 out of 31.Random explosions, gun kickback, Player knockback Less Accuracy: No random spread with “Spread” weapon, Hit Animation, Enemy Knockback, Player Knockback (you are a plane), More Bass Hit Animation, Player Knockback (guy is in a boat), Strafing Muzzle Flash, Impact Effects, Enemy Knockback, No level of permanence, Lerp (no camera manipulation at all), Sleep (only for katana), StrafingĮnemy Knockback, Level 2 and 3 permanence, Player knockback, Sleep, Gun delay, Camera kick, Meaning The following is a list of Vlambeer’s games in chronological order and some of the points from the Vlambeer Scale of Quality that each game does not have. Now the question is how do Vlambeer’s games measure up? So far we’ve used the Vlambeer Scale of Quality to measure the Vlambeerian game feel of Ridiculous Fishing, Ninja Fishing, and an upcoming indie game called Downwell. We’ve nearly come to the end of our Vlambeer Scale article series.
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